Houndpack Lance vs Necrons Star Shatter Arsenal Practice Game



I played another great practice game, so it’s time for another blog post! (My aim is to document every game.) The focus this time was to make the most of my Daemon Allies — with another RTT coming up soon, I wanted to give them a proper test. If they don’t perform, I’ll likely go back to running 14 War Dogs.

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My List

This list is a slight tweak from the one I posted right after the September RTT and my last practice game. Nothing major — I swapped a Brigand for a Huntsman to get a bit more duality and fewer single-phase guns. That brings me up to 4 Huntsmen and down to 3 Brigands. I’m honestly considering a 5th Huntsman at this point…

Army Composition:

My army list:

Houndpack Lance 
6 Stalkers (Preyslayer’s Mantle) — Daemonbreath Spears, Claws, and Havocs
3 Brigands (Havocs) — Final Howl
4 Huntsmen (Stubbers)
2×3 Nurglings
1× Beast of Nurgle

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Opponent’s List

Necrons - Star Shatter Arsenal 
Silent King
C’tan – Void Dragon
Lychguard with the Stormlord
2 Heavy Destroyers
6 Destroyers with Lord (ignore cover)
2 Doomsday Arks
1×5 Flayed Ones
1×3 Ophydian Destroyers



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Mission

Purge the Foe on Crucible of Battle (UKTC terrain).

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Game Summary

This game turned incredibly tactical when I failed to pick up an easy “free” kill from indirect fire into the 4+ save Flayed Ones on my opponent’s home objective turn 1. To make it tougher, I also pulled double zero secondary cards two turns in a row — which made things very close.

Despite that, I played super aggressively to close the distance, since the Necrons significantly outranged me. My plan was to hit hard in combat and melta range, and it paid off.

I took one turn to stage, then pushed up hard in turn 2, which really pressured the Necron guns. Using the Encircling Pack stratagem, I redeployed out of combat range of the Lychguard to gang up on the Doomsday Arks and the Void Dragon. In the late game, I managed to take down the Silent King and Destroyers, before finally surrounding and finishing off the Lychguard for a big win.



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Daemon Performance

Beast of Nurgle:
Did exactly what it needed to — held the home objective and even ran away turn 5 when the Ophydian Destroyers tried to grab a kill. 65 points well spent for a sturdy homefield holder.

Nurglings:
Played much better this time — screening, denying points, and blocking movement. For 40 points, they’re incredible value.

I did misplay one unit, moving it forward to screen against a potential rapid ingress. That left a War Dog needing to hold position later in my movement phase to cover a gap in my backfield — still plenty to learn!


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Next Daemon Options


I recently got a package of Plaguebearers, and I’m really excited to try them out. Sticky objectives, OC2, and a 10-model unit — they might be a great addition.

With one more practice game planned before the RTT list submission deadline, I’ll be experimenting with unit combinations to fit the Plaguebearers in. That will probably mean dropping the Beast and one Nurglings squad, and swapping a Brigand for an Executioner.

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