Houndpack Lance Win a RTT - October RTT Tournament Report - Game 1

Well, I’ve only gone and done it — I won the October RTT at my local gaming club!
Couldn’t be happier with how the day went.

Grab a drink, because this might be a long one — here is round1, round2 and 3 to be posted shortly.

My Army List:

Houndpack Lance – Chaos Knights

5 Stalkers (2 Characters) – Daemonbreath Spears, Claws and Havocs
5 Huntsmen – Stubbers
2 Brigands – Havocs
1 Executioner (Character) – Stubber
Enhancements: Final Howl & Preyslayer’s Mantle (on two Stalkers)

Allies:
1×3 Nurglings
1×10 Plaguebearers

Game 1 – vs Necrons (Awakened Dynasty)

Opponent’s List:

Skorpekh Lord + 6 Skorpekhs
Technomancer + 6 Wraiths
Void Dragon
Nightbringer
Transcendent C’tan
Reanimator
3 Heavy Destroyers 
10 Warriors
5 Deathmarks
2×5 Flayed Ones

Mission: Purge the Foe – Crucible of Battle

Deployment

My opponent arrived about 15 minutes late, so with only 2 hours 30 remaining on the clock, we knew it’d be a quick one.

I deployed fast:
2 Stalkers split between flanks
3 Stalkers, 3 Huntsmen and both Brigands in the center
Executioner on the long left angle
Plaguebearers screened across my home objective
Nurglings near the center to block deep strikes and preventing max Area Denial 
2 Huntsmen in reserve

My opponent deployed very centrally, keeping all the C’tan bunched up except one unit of Flayed Ones on my expansion objective.
Warriors screened across his home objective.

I won the roll-off and got first turn.


Early Game

I opened aggressively, scouting up the Stalkers to grab both flank objectives and positioning centrally ready to move where needed turn2.

I managed to chip away at the Skorpekhs, but with a Reanimator nearby, they just wouldn’t stay down.

Still, I picked up a unit of Flayed Ones for early primary points.

In the Necron turn, Wraiths advanced to try contesting my expansion objective but fell short on OC with 4 to my 6.
Skorpekhs moved up for a long charge, but I used a reactive move to keep them out of reliable charge range.
The C’tan staged centrally, except the Transcendent, which used its deep strike ability move to land on my left flank — but its charge failed.
Both the Skorpekh and C’tan charges missed, giving me a big positional advantage

Mid Game

Time to hit back.
The Wraiths were the biggest nuisance, so I committed multiple War Dogs to clear them. On my left flank, I brought in the Huntsman from reserve — abandoning my expansion to turn and burn down the Transcendent C’tan instead as Stalkers fall back from the objective towards the Ctan.

Into Shooting, I nearly did huge damage to the Wraiths (way more than expected) however their brutal 4++/5+++ saves meant I dropped 3, but 1 returned thanks to a stratagem... Great.
The C’tan was left on just 3 wounds after concentrated fire.
Out-of-sight shooting also cleared the second Flayed Ones unit.

In the charge phase:

Two War Dogs went into the Wraiths
Two into the Transcendent C’tan

Both fights went my way — the C’tan fell, and the Wraiths were reduced to two models and their Technomancer, even through popping the crit 5s strat, these Wraiths are unbelievably durable.

The Necron counterpunch was limited.
The remaining C’tan moved to hold mid-board while the Wraiths fell back to regroup.
The Nightbringer made a long bomb charge into my Nurglings and deleted them, but it left him exposed in the teeth of my staging War Dogs.

Turn 3 – Closing the Game

I pushed the Plaguebearers up to screen the Void Dragon after they advanced up turn2.
Three War Dogs turned on the Skorpekhs, while the right-flank War Dogs collapsed toward center after dealing with the Wraiths.
The Huntsman prepared to take on the Nightbringer.

Shooting cleared the last of the Wraiths, and the Nightbringer dropped to just 2 wounds.
Then the charges came in:

3 War Dogs into Skorpekhs
3 into the Nightbringer

Both threats went down in a storm of claws and Reapers chain talons — and with that, my opponent called it after talking out a rough turn3 for him, he was almost 50pts behind and the Void Dragon his only damage dealer but would be vulnerable to 4 or 5 War Dogs next turn and boxed in by Plaguebearers.


Final Result: 100 – 35 WIN! 


Post-Game Thoughts

At no point did the Necrons really get to grips with the War Dogs.
The reactive move stratagem and the threat of it alone completely neutered his melee threats, while his list lacked the ranged tools to punish me.

Once I got control of the board, it was my game to lose — and thankfully, I didn’t!
A huge start to the RTT and a confidence boost going into the next round!!!

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