September RTT Tournament Post Event Debrief: Houndpack Lance

Post-RTT Reflections and List Evolution

Since the RTT, I’ve spent a few days in the battle bunker reflecting on my list and potential changes.

My RTT List

2 Karnivores

2 Executioners

4 Brigands

6 Stalkers (claw + daemonbreath spear)


What Worked

Running 14 War Dogs felt very solid. Overall, I’m really happy with the army’s playstyle and theme—it just clicks with me.

In terms of results:

Vs Custodes & Orks: The list had enough punch to overwhelm and trade well, securing convincing wins.

Vs Imperial Knights: I underperformed here. This wasn’t a list issue, but a player issue—I didn’t lean into the army’s strengths enough.

So: no major changes planned.

What Didn’t Work

Two patterns stood out:

1. Executioners underperformed. They mostly sat on my home objective and contributed very little.


2. Karnivores felt too one-dimensional. On paper, hitting in combat with sustained hits and a 14" move sounds amazing. But in practice, with no ranged threat, they were too easy to screen out. I was reluctant to reserve them with Encircling Pack, which left them stuck where they deployed/could move, so easly to play against vs opponents who pre-measure.


List Evolution

Looking back at game two, I realized I should have leaned much harder into playing out of reserves and pressuring one flank. This army doesn’t want to play a standard “trade and hold” game—it thrives on relentless pressure.

That’s why I adore Stalkers: their flexibility is unmatched, and their datasheet is brilliant. Brigands provide the reliable ranged support I need, but Executioners never delivered the punch I wanted. Karnivores, as mentioned, were just too limited.

So here’s the plan:

Drop the Karnivores and Executioners.

Go down to 13 War Dogs total.

Add 3 Huntsmen, initially with Stubbers instead of Meltaguns for the extra range and volume shooting. Strength 5 isn’t a joke into many vehicles and monsters! They're a flexible War Dog with shooting and combat threats.

Enhancements, I’m keeping Preyslayer’s Mantle and Final Howl for now, moving Preyslayer to a Stalker since it was previously on a Karnivore.

That leaves me with 145 points to spend...

Daemonic Allies

With the extra points, I’m looking to add some Daemonic support. As mentioned above, holding my home with a Executioner felt like a lot of pts wasted, with no indirect to interact with the game for the most part and if they left cover to shoot i risked losing my home objective. 

Beasts of Nurgle (BoN): Absolute homefield holders. T9, 7 wounds, 5++, and if you don’t kill them in one phase, they heal back to full. At 65 points, they’re an incredible bargain. A cheaper solution to holding my home.

Nurglings: Great infiltrators for early-game cards like Area Denial and Engage. At just 40 points each, they’re excellent throwaway screening units that also bring sneaky combat utility with -1 to hit. Perfect for giving a Stalker or Huntsman a better chance to survive early engagements.

Right now I’m leaning toward 2x3 Nurglings for board control and staging Stalkers forward, though a full unit of 6 has merit as a tarpit against low-output units. Definitely something to test further.

(Proxy Nurglings)

Where I Stand Post-RTT

I’m shifting from 14 War Dogs to 13, swapping out Karnivores and Executioners for Huntsmen, and bringing in Daemonic allies to round out the list.

6 Stalkers (Daemonic Spears, Claws and Havocs) (Preyslayer’s Mantle)

4 Brigands with Havocs (Final Howl)

3 Huntsmen with stubbers

1 Beast of Nurgle

2x3 Nurglings 

Time to get the hobby side rolling!

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